categories

067 03 2008

sorry

make a sculpture that suggests we were not created equal. It may divide people. Are we a group of haves and those who have nots. Make a sculpture that is only visible to some.

removed

get a duplicate of a sculpture. see how many times more removed you can make it. how many copies from copies can be made. how many modifications can be made to the first copy?

099 04 2007

subtle

rather than getting a thing and making a big sculpture out of it. get a thing like a table or a chair and build a small sculpture off of the corner of it. like a spot of mold on a slice of bread.

069 03 2007

create destroy

get the colored buckets from the party store. stack them up real high. put a belt sander on top. turn it on. let it sand away the buckets.

use the shavings to build something.

056 02 2007

decoy

make a sculpture. i'm thinking one with a figurine in it and a blob growing off of him. some type of disease that deforms him altering his natural state. calling into question his purity and uniformity. he has been comprimised. put it on a pedestal. slice the pedestal and the sculpture in half and present them as two. put a mustache on one of them.

wrong side dummy

put my work on the wrong side of the pedestal.
put my work on both sides of the pedestal.
put my work on all sides of the pedestal.
remake the same piece for each side.

(title: dumbdumb)
looks like a palindrome.

pedestal

make a realy tall pedestal for a sculpture. one that obscures the view of the work maybe completely. put a little man looking up shielding his eyes from the sun on top of it.

maybe:
put a ladder next to so people can go check it out. watch them look at what the man is looking at.

055 02 2007

the decoy

a decoy is capable of suspending disbelief. it can be the difference between your public and private lives. you may be a middle class person but can afford to dress yourself in upperclass clothing. in public you appear to be rich but once you get home or step back into the line at mcdonalds you find yourself in a dif. social stratum than your clothing or eyewear suggest.

the magician is the perfect decoy. not only in terms of the tricks they perform but also in assuming the role of someone with paranormal abilities. they have a costume to disguise their masquerade. take houdini. he would submerge himself in a tank water, handcuffed in a straight jacket. we all assume he is in danger. but on the contrary he is totally safe. his exit strategy is simple for him. there is no fear and little risk.

http://en.wikipedia.org/wiki/Harry_Houdini
Harry Houdini (March 24, 1874 – October 31, 1926), born Erik Weisz, was a Hungarian magician, escapologist, stunt performer, as well as an investigator of spiritualists, and an amateur aviator.

Houdini's funeral was held on November 4, 1926, in New York, with over two thousand mourners in attendance. He was interred in the Machpelah Cemetery in Queens, New York, with the crest of the Society of American Magicians inscribed on his grave site. The Society holds their "Broken Wand" ceremony at the grave site on the anniversary of his death to this day. Houdini's wife, Bess, died in February, 1943, and was not permitted to be interred with him at Machpelah Cemetery because she was a non-Jew. Bess Houdini is interred at Gate of Heaven Cemetery in Hawthorne, New York.

do a series of works based on magicians. as decoy, surrogate, the death of the magician is the final act - mortals, superhero, con-artist, disguise, allurement, attraction, bait, blind, blow off*, booster, camouflage, catch, chicane, chicanery, come-on, deception, deek, drawing card, ensnarement, enticement, fake, imitation, inducement, inveiglement, lure, nark, plant, pretense, pusher, seducement, shill, sitting duck*, snare, stick, stool pigeon*, stoolie*, temptation, trick, trickery

044 02 2007

segregate

make a sculpture for tall people.

042 02 2007

teaser

make a sculpture like a teaser for a film. it's an abreviated version of the whole. (through hiding)

037 02 2007

A to B and back again

round one
assume A is a pile of materials. i have two A's. one A over here and another A over there. take one of the A's and turn it into a B. then put that B next to the other A. i like this idea.

round two
repeat round one and then take B and try to turn it back into A.

cold shoulder

make a sculpture that is hard to see (in an very analog kind of way).

compact

take all of the art i have made here at school and put it in a trash compacter. cube it up like a car.

011 01 2007

shoe

make a shoe with leather and laces on the bottom and rubber on the top.

009 01 2007

topo maps

buy those plastic injection mold topographic maps put them together in a sphere and paint it black. or paint them with some kind of material that will do something else. make it more than a black planet. have it react under certain conditions. or have it make skids when pushed.

364 12 2006

single unit

build something out of single units. cut them up into long thin units and hook them back together.
use:
1 sheet of plywood
1 ball of twine
1 chair
1 pencil or pack of pencils
1 piece of blue foam
1 can of expandable foam
1 plastic bag
1 roll of blue tape
1 roll of foil tape

things

get all kinds of objects and materials. cut them so that their profiles match perfectly. stack them into a form with a smooth surface and flawless perimeter.

363 12 2006

dipstick

sit on my lap

get in a seated position. get a thin layer of fiberglass, plastic or aqua-resin and mold it to the front of my body in the seated position. maybe the arms would be out. make the mold stand on its own so it could be used as a chair. people can come and sit on my lap. the arms or an arm could act as an armrest. literally har har.

tumble weed

get branches and stuff. hold them all together in a kind of sphere. the center, the point holding everything together should be something significant.

r.v.

attach an r.v. ladder to the side of a sculpture. climb up it and you know check the art out.

358 12 2006

home spun

get a 2x4 and slice it up with a chop saw.
glue it back together.
roll the sawdust into a ball.

356 12 2006

golden garbage

build art from the garbage of the museums.

347 12 2006

forest fire

find a tree. tie a bunch of magnifying glasses to the end of it's branches. wait for the sun to catch on at the right angle and focus a beam of light back onto the tree. the potential for the tree to burn is dope.

drawing machine

make the pulse or revolution of the servo correlate to my heart or the rotation of the earth or galaxy. or something cool.

345 12 2006

sphere

weld a sphere of welds

time

spit salt water on steel or lick it.

castle

make one out of gluesticks from of glue gun.

344 12 2006

castle

make another castle. cast repetitive units and stack them. like a molded puzzle.

342 12 2006

pencil lead

use the lead in a pencil. extract the central rod of lead and use it to build a thing.
(just buy lead sticks unless you are gonna do something with the empty lead holder.)

welding sucks

use steel but don't weld. find some other means of connecting the pieces together. tape.

341 12 2006

wireframe

build an exact replica of the triangulated foamcore thing i am working on now. except make it inverted. only build the gaps. hot glue and wood sticks.

castle

make another castle. make it more uncontrolable and more castle like. more spherical and seemingly autonomous. then counter act that autonomy.

spit wad

make the spit wad heads into one giant head. name it after the greek god of retardation or some kind of authoritative figure like momus.

Momus (μῶμος), in Greek mythology the god of satire, mockery, writers, poets, a spirit of evil-spirited blame and unfair criticism. His name is related to μομφή, meaning 'blame' or 'censure'. He is depicted in classical art as lifting a mask from his face.

338 12 2006

ape suit

i have a flipping ape suit.
i need to use that thing.
oh my ggggggggggoooooooooooooooooooodddddddddddddd.

temporal loop

i was researching Roland Barthes today and i found the following text here.

Today's class concerned itself with the issue of temporal sequentiality and, thus, with the concerns and parameters of narrative form. Science fiction often tests the limits of time and space (the elements of a diegetic universe) and, so, often raises questions about narrative. The Star Trek: TNG episode, "Cause and Effect," is a perfect example of how science fiction can help us better to understand how we order our lives on a day-to-day basis through narrative. I began by showing the opening scene of the episode and then asked students what is wrong or interesting about this beginning. Here is what they said:

The problem here, as Joe Garcia exclaimed, is that "it blew up!" The problem, in other words, is that we have an effect without a cause or, in yet other words (specifically those of Melissa Reimer), not enough is explained. We want to know WHY the enterprise is blowing up. What caused this disaster? Viewers and readers of narrative want explanations for the events presented to them. In short, we invoke what Roland Barthes terms "the hermeneutic code." We want the mystery solved. We also want to know what's going to happen next. Given the expectations of this t.v. series, in which only secondary characters (in non-command uniforms) ever die, we assume that the core crew must have survived and will be continuing the narrative after the commercial. In other words, we also invoke the other driving force of narrative that Roland Barthes has defined for us as the proairetic code. We might also expect a flashback at this point (termed an analepsis in narratology) since we have found ourselves in medias res or in the middle of things, as Sarah Robinson explained.

I then showed the next sequence, in which we are presented with a mundane day aboard the enterprise: some of the crew are playing cards, Geordi gets a headache, Dr. Crusher cuts some blooms before going to bed, the crew has a meeting about a boring scientific exploration, then the enterprise blows up again, followed by a commercial. Again, the question: what's wrong with this narrative? Of course, the problems are the same as before: there does not appear to be a clear cause-and-effect relationship between the mundane events we see and the explosion. None of the questions are answered. Instead, we are faced with more questions: what's causing Geordi's headache? What are those voices that Dr. Crusher seems to hear when she's trying to fall asleep? That is, the hermeneutic code is further invoked.

Eventually we learn that the Enterprise is, in fact, caught in a temporal loop, endlessly repeating the same sequence of apparently meaningless events, each time forgetting the events of the previous loop, although not entirely (a sense of déjà vu remains). Eventually, the crew gets such a sense of déjà vu that the gamblers in the opening scene are actually able to guess exactly which cards will be dealt out by Data, even though, in the first time loop we saw, he assured his friends that the cards were "sufficiently randomized" (following a friendly jibe from one of the players who accuses Data of "stacking the deck"). Eventually, the crew also figures out the meaning of the voices Dr. Crusher heard in her quarters. They are a slice out of time, with thousands of voices speaking about heterogenous things from throughout the Enterprise (ship operations, complaints, arguments, love-making, etc.). Out of these, Data is able to edit out three significant moments that re-construct the narrative of the Enterprise's destruction. To escape the loop, they attempt to send a message to Data from this loop into the next, a message that is likely to be interpreted by Data as perhaps little more than a subconscious irritation. In that next loop, after we witness yet another destruction of the Enterprise, everything seems to change. Although the gamblers once again think they can predict the cards that are to fall, Data instead deals out four "3s" in succession followed by four "three of a kinds." In fact, the number three continues to pop up throughout this loop until Data manages to save the Enterprise in the final scene when he realizes that the number 3 points to the proper course of action to escape destruction.

336 12 2006

predictability

art is predictable. i know what im walking into and im usually comfortable with what i see. i see seemingly autonomous sculptures and paintings that have been waiting for me.

i want to make things that are unpredictable and surprising.

presentation

compromise the sculpture so it can be presented.
a sculpture is never independent of it's form of presentation.
it is not autonomous.

put a protective cell around the sculpture that makes it easier to move and protect it over time and travel.

muted

make a sculpture then paint half of it a color.

321 11 2006

limp umbrella

a limp umbrella is nothing when it is draped. a limp umbrella takes shape when it is spun.
is there a toy that does this?

cubed car

get a cubed car and turn it back into a car.
entropy.
a reflected image.

317 11 2006

coded

get a bunch of the same thing. hook them together in a way that allows their barcodes to align. make a line circular chain of them.

315 11 2006

jawbreaker

make a giant jawbreaker or head like a jawbreaker out of paper. wad up paper and start wrapping it around itself. then cut a slice out of it. paper maché. the colors of the paper will read like the layers of flavor in a jawbreaker.

// try to find that farmers giant paintball.

307 11 2006

Weeeeeeeeeeeee!!!

roller coaster sphere.
diagram. miniature.

set it on the floor.
hang it from the ceiling.
put it on a pedestal.

303 10 2006

paint

dip an action figure into a can of paint until all the paint is gone. then stand him up on the can with the stalagmite on top of his head.

hand

stack up all fingers on top of the middle finger.

paper

spit wad heads of my teachers mounted on plaques.
_
it is two things - image and material
image - trophy, pride, skill, sportsman,
material - paper, wood
(shit the plaques should be made out of the cardboard from the paper pads)

the two things come together to make

steel

drip castle. stand on it's head.
(use it to question ideas of permanence in material and memory.)

cement

drip castle. 3 towers then stand on it's head. (it would stand like a table)

me's as peas (mea/self peatrait)

do a group of self portraits out of peas. keep them frozen. the ice is what holds the peas together. i was thinking about the sphere i am working on now. i look at it like a small world. the phrase world peace popped into my mind and on to world peas. i could build a giant one out of peas but that would be dumb. the portrait would be similar to that blood head by marc quinn link. it would be a form of the preservation that i have developed interest in.
have it come out of the bag of peas.

ideas of preservation or permanance.

298 10 2006

drawing with the sun

take a lens and put it in a space where the sun comes in the window. once a day the sun will hit the lens and it's light will be focused to a point on the floor burning a whole. release a bunch of ants to reference childhood.
_
a number of lenses could be used to use the sun at all hours of the day. aimed in different directions hitting different parts of the interior space burning certain things.

plastic bag

make a plastic bag out of gold.

outlook not so good

magic eight ball. build the pyramidal shape in the middle of the eightball. every facet of the pyramid says the same thing, "outlook not so good". make it so it is constantly spinning. it is stuck in a perpetual state of motion and immobility.
eight ball sayings
notes:
pyramid |ˈpirəˌmid| noun 1 a monumental structure with a square or triangular base and sloping sides that meet in a point at the top, esp. one built of stone as a royal tomb in ancient Egypt.




all fun all the time







Billboard







291 10 2006

cardboard is the new acrylic

make a liquitex paint tube and paint squirting out onto a palette on a pedestal etc all out of cardboard.

288 10 2006

all fun all the time

6 foot in diameter inverted globe with grass flocked on the interior surface where a series of miniature replicas of playground equipment are layed out in skatepark fashion.

blown away

find images of people and animals in positions we never see them in like during a fall or after being hit by a bullet. model those in triangulated cardboard.

250 09 2006

can't wait 'til heaven

a globe made of tobacco or cigarettes.
dous it with gas and burn it.

182 07 2006

jewelry

make a massive chain. (build it or get a chain from lowes, twist with wire/cable) go around and attach it to things like cars, houses, monuments, islands, cabs, chairs, animals and buildings. an extension of the earing project. the earring project is the project where i go around with earring pegs and stick them onto thing and then put my ear in them. two escalades as earrings. pimp-ing.


177 06 2006

billboard

build a metal scaffold structure off of my studio wall for a billboard. angle them out into the space. complete with lights, railing and catwalk. put all of my wall art on billboard structures. everything. the poop prints. all of it.
(stretch canvas over it. The End)
(sell the ad space. figure out the traffic for the location, the clientele, all the demographics, present them to the client. charge based on those numbers)

- photograph the billboard and put that image on the billboard.
- 1/2in. steel tubing
- balsa wood
- plastic
- angle iron
- wheat paste
- two by fours

172 06 2006

family tree

behead everyone with my name but not in my family and put the head on a plaque.

trace

trace a figure. extrude it with the plywood strips. do lang and i.

157 06 2006

_standing box

build a "standing box" for kristan.
do it without ever seeing the original.
then look at the original and rebuild that.

_wood

cut a piece of plywood up into a pile of sawdust.
get the sawdust and some sap.
make a formwork about the size of a piece of plywood.
pour the sap and sawdust in and make a new piece of wood.

_
latex is made with sap.

_trebuchet

build a trebuchet out of toothpicks.
automate it so it does not need to be manually loaded and reloaded.

SNAP!

build two of them on opposite sides of some playing table and they will fight to the death!

151 05 2006

_map manhattan

build a model of manhattan with no buildings on it. or just build it and decorate it how it might look under different circumstances... say if aliens landed before columbus or if all the indians weren't killed by the white people.

116 04 2006

_paper

i made a pair of shoes out of paper. i just put a piece of paper in each sock. the moisture from my foot and the pressure from my shoe formed the paper into a perfect fitting sandal of sorts. what if i did it to my bathtub. wrapped things in paper and just got it wet or shellacked it. what if i just put it in my shower and then took a shower and then let it dry.

_curser

build a giant mouse curser.

109 04 2006

_white

fill the fridge with white things and take pictures.

108 04 2006

_kristen

build her chair out of something. build her standing box.
build it from memory.
it is the only memory i have of her.
all of the time thinking about her while i make it.
every part of the work will be in it. everything that goes in to the making of it. all of it can be seen as increments of time.

(i googled her name today and found "her")

102 04 2006

_i will not die before i wake

Now I lay me down to sleep,
I pray the Lord my sould to keep.
If I should die before I wake,
I pray the Lord my soul to take.

what is with the word 'if'
its all up to chance it seems.

096 04 2006

_airplane


make each step in steel or some other material. put lots of little people around them.

074 03 2006

_sculpy

make my head with subtle imperfections in each.

071 03 2006

_why am i the way i am

school. parents. friends. homework. go through it all.

069 03 2006

caganer

caganer = the crapper

the Caganer is a little, ceramic boy in the background of a nativity scene. He is squatting with his pants down around the ankles - poop is coming out. There he is, just hiding out in the back, squeezing one off right after the birth of baby Jesus. I like this little guy. He stands for absurdity. He stands for the mundane aspects of our daily lives. But he is hardly standing. It is but a squat.

This little boys adversarial and perverse relationship to his context is my model.

caganero1
caganero2

yeah yeah cloaca.
i want to sit in the background of an art show and crap.
or have a machine/art that does it.
why not do both... make a career out of it.

_you must be this tall...

put a measuring stick, one of the funny plywood animal cutouts, at the entry into an exhibition. you must be this tall to enter (for a specific person). you must be at least this tall to enter (for adults). you must be shorter than this to enter (it's for children). make the gallery a place of entertainment. make it a carnival. a place where nothing happens that effects the activities of everyday life (r. collingwood). make it out to be a fun engaging event isolated from the suffering of being a human. make it a spectacle. if there are widows use them. put a velvet rope in front of them. block people from them. give them a hint of what is going on outside but don't let them have it. outside the museum represents what is real and it represents the everyday whether or not it really is or if it really is just a spectacle too.

068 03 2006

_turnstile (dead-end)

make a turnstile and have it in the middle of the room. it will do nothing. it will lead you nowhere. it's a dead end in its self. it's art. it has no impact it has no inherent value or meaning. it's just a dead image or object in a space.

059 02 2006

_prosthetica

prosthesis |präsˈθēsis| noun ( pl. -ses |-sēz|)
1 an artificial body part, such as a leg, a heart, or a breast implant : his upper jaw was removed and a prosthesis was fitted. 2 (also prothesis) the addition of a letter or syllable at the beginning of a word, as in Spanish escribo derived from Latin scribo.

make the prosthetics to work. use them. ask people to use them. show people how they operate. make new relations possible for people.

make them to further isolate you from the world. to focus yourself on yourself in a way that brings nothing.

put a disposal on the end of one of the tubes.

make a head helmet that has lots of holes in it. they cover the whole thing. they go to everything around. everything you want... everything on your body. around the room and into the toilet, the back end of it, the exit.

056 02 2006

_faces (feces)

masks. dung beetles push poop into balls and move them around. dogs eat poop.

051 02 2006

_bent

take the heaven and hell street sign and either :
a. put it in-situ and back over it knocking it over.
b. put it in-situ and back into it bending it over a bit.

_peepee (cagenero)

make a sculpture of myself that pees in the corner, pants down around the ankels and head pressed up into the wall. make it at adolescent scale.

044 02 2006

_water absorbant resin

grows to 600%.

039 02 2006

_peebot

make a robot that runs around peeing on sculptures.
and pushing paintings off the wall.
put a weeny on it and run a pipe from the toilet.
maybe the private toilet of the gallery owner.
or just fill it with a vessel of my pee.
or my dog's pee.

maybe put me on it... in a hummer.

_flip book

make a flipbook of the entire star wars series.

_self esteem machines

make machines that boost self esteem

-hugging machine
-kissing machine
-good job machine (just tells you good job, nice work, doing good, job well done, great job, great work)
-smile machine
-high five machine (cast arm, place up high (not too high) and have it give high fives, motion sensor maybe, maybe have it say 'high five')
-good looking machine (comb over machine)
-nice body machine (exercise)

make them sensitive.

_in and out

alright. there is a gallery. there are two doors to get in. it is okay if they are right next to each other. make a hall or a tunnel that goes from one door directly to the other. in and out. clad the side of the wall that faces into the gallery with mirror(s). you will see it from the outside and it will just reflect what is around it. it will reflect all of the work on the walls by me or other artists.

do it the other way too. make it so people can't leave the building. they go out one door, into the tunnel, then right back in the other door.

or if there is only one door. just have it split into a loop.

_split decision

ape and man set at odds. leaning away from one another but held together at the heads by a rope or rubber band.

038 02 2006

_yourinal

make a urinal that pisses back.

make a row of them with stall walls and put them up in the gallery.

037 02 2006

_Sagamartha

translated sagamartha means 'mother or goddess of the sky'
put a ski lift on everest and change its name. something sincere.
put the dead bodies of the climbers on it.
have a lift carry me up it, drop me off and pick me up again at the bottom.
put it in a box or room with all of the air sucked out of it.

make the model big...
make the model small...
make the model all different scales.
make a million models. mass produce the most singular, spectacular, most inaccessible natural formation.

stats:
29,035 ft (8848 m)

1.200 ascents the first by george mallory and
179 fatalities.
Age of Everest:Everest was formed about 60 million years ago

Elevation:29,035 (8850m)-found to be 6' higher in 1999

Name in Nepal:Sagarmatha (means: goddess of the sky)

In Tibet:Chomolungma: (means: mother goddess of the universe)

Named after:Sir George Everest in 1865 ,the British surveyor-general of India. Once known as Peak 15

Location:Latitude 27° 59' N.....Longitude 86° 56' E It's summit ridge seperates Nepal and Tibet

First Ascent:May 29,1953 by Sir Edmund Hillary, NZ and Tenzing Norgay, NP, via the South Col Route

First Solo Ascent:Aug. 20,1980, Reinhold Messner, IT, via the NE Ridge to North Face

First winter Ascent:Feb. 17,1980 -L.Cichy and K. Wielicki, POL

First Ascent by an American:May 1,1963, James Whittaker, via the South-Col

Mt. Everest rises a few milimeters each year due to geological forces

Everest Name:Sir George Everest was the first person to record the height and location of Mt. Everest, this is where Mt."Everest" got its name from(In american language)

First Ascent by a Woman:May 16,1975, Junko Tabei, JAP, via the South-Col

First Ascent by an American Woman:Sep.29,1988, Stacey Allison, Portland, OR via the South-East Ridge

First Oxygenless Ascent:May 8, 1978- Reinhold Messner, IT, and Peter Habeler, AUT, via the South-East Ridge

First woman to reach the summit of Mount Everest from both north & south sides:Cathy O'Dowd (S.A.) South May 25,1996/North '99

Fastest Ascent from South:Babu Chhiri Sherpa 34, NP-16 hours and 56 minutes (5-21-2000)

Fastest Ascent (north side):Hans Kammerlander (IT) May,24,1996, via the standard North Col Ridge Route, 16 hours 45 minutes from base camp

Youngest person:Temba Tsheri (NP) 15 on May,22,2001

Oldest Person:Sherman Bull May,25,2001 -64 yrs

First Legally Blind Person:Erik Weihenmeyer May,25,2001

Most Ascents:Eleven, 24th May 2000 Appa Sherpa became the first person to climb Everest 11 times-Ten, Ang Rita Sherpa, Babu Chiri Sherpa all ascents were oxygen-less.

Best and Worst Years on Everest:1993, 129 summitted and eight died (a ratio of 16:1); in 1996, 98 summitted and 15 died (a ratio of 6½:1)

Highest cause cause of death:Avalanches-about a (2:1) ratio over falls

Country with most deaths on mountain:Nepal-46

Most dangerous area on mountain:Khumbu Ice Fall-19 deaths

First ski descent:Davo Karnicar (Slovenia) 10-7-2000

Last year without ascent:1974

Last year without ascent:1977

Corpses remaining on Everest:about 120

Longest stay on top:Babu Chiri Sherpa stayed at the summit full 21 hours and a half

Largest team:In 1975, China tackled Everest with a 410-member team.

Fastest descent:In 1988, Jean-Marc Boivin of France descended from the top in just 11 minutes, paragliding.

Only climber to climb all 4 sides of Everest:Kushang Sherpa, now an instructor with Himlayan Mountaineering Institute

First person to hike from sea level to summit, no oxygen.:11th May 1990,Tim Macartney-Snape, Australian

Largest number to reach the top in one day:40, on May 10, 1993

First person to summit Everest twice:Nawang Gombu-Nepal(once with Whitaker in '63,and again two years later in '65)Gombu now works for the Himalayan mountaineering institute

The oldest woman to summitAnna Czerwinska May 22, 2000.
information courtesy of http://www.mnteverest.net/history.html

030 01 2006

_awful artist

i am an awful artist. my ideas are bad. i suck. somebody kill me.